Amanda Cote is an academic expert in video games, game studies, gender and media representations of the gaming industry and its players. At the University of Oregon, she is an assistant professor of media studies and game studies. Her work focuses on the industry and culture of video games, with a particular emphasis on gender, representation, and issues of technological access. She addresses these topics through a combination of in-depth interviews and thematic content analysis. Her current research studies the experiences of female gamers in masculinized game spaces, with an eye to addressing questions of power and inequality. In the past, she has written about how video game-oriented magazines and webseries construct game culture.
Contact: acote@uoregon.edu | @accote
Websites:
https://journalism.uoregon.edu/directory/directory-faculty/all/acote
http://www.amandaccote.com/
Recent Media:
What diversity looks like in tabletop roleplaying games in East Portland (Oregon Public Broadcasting, Nov. 29, 2022)
Women don’t wear bikinis to battle, and other things the gaming industry is learning (Marketplace, Aug. 11, 2022)
Unfair game: Women say harassment is common when gaming online (The Eyeopener, March 25, 2022)
Activision Blizzard scandal a ‘watershed moment’ for women in the gaming industry (The Guardian, August 8 2021)
Streamer Sweet_Anita says she may quit Twitch because the 'mental toll' of online sexualization won't be 'survivable' forever (Insider, July 21, 2021)
The big problems behind big-budget video game flops (The Denver Channel, March 11, 2021)
Analysts on Chinese market: “Female-oriented games can be a gold mine that is waiting to be discovered” (Game World Observer, Sept. 7, 2020)
Here’s what it’ll take to clean up esports’ toxic culture (The Conversation, Aug. 21, 2020)
200 allegations of sexual misconduct in gaming were revealed in a recent spreadsheet. Streamers say it reflects sexism they face every day (Insider, July 25, 2020)
Meet the faculty: Amanda Cote, assistant professor of media studies with a focus on game studies (School of Journalism and Communication, Sept. 2018)